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JXN

Member Since 2004

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Saturday Aug 13, 2005

Aug 13, 2005
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explanation:
section 1: why design a village?

in my experience, villages are the most direct route back to sanity, from the distortions and distractions of modern life. it is only through conversation, dialogue and the intermingling of viewpoints that media, corporate and government propoganda can be fully deconstructed. it is only through collective labor that sustainability could ever be achieved. it is only in fully equality that social stability is possible. in every sense, on every level, in every way, it is what we need, individually and collectively.

furthermore, i would posit that the tradition and need for individuality has been vastly overrepresented. ...


section 2: choosing a site

the lure of a synthetic site plan



once youve started talking about the site, you're talking about problems.

this is less true in gardening, but in construction, especially of this scale, for every choice you make just getting to the pen and paper level of design, there are millions of problems and interrelations.


DONT FORGET THE SIMPLE FACTS OF LIZARDHORN PROPERTY

semi-rural, uncultivated, heavy solar access,

start simple - start bare bones.


section x: universal truths discovered
privacy
water+cleaning

a lot of the building and village problems you encounter are ultimately as a result of dirt - you get dishes dirty so you need sinks, you get clothes dirty so you need washers, you get people dirty so you need showers - all of these cleaning responses obviously involving water so you'd like to put them together - however it is an instinctive idea that kitchens and bathrooms dont really go together, though it did seem to make sense to use the same gray water system at least for laundry and bathing, thus the attatched ground level stone basin sink for drainage of washing and anything you'd rather not allow to go to the garden or the creek untreated. which is most any stored liquid, essentially.

if you make a dish, you need a sink.


time
-design for disposal, cradle to cradle
maximum self sufficiency = minimum materials = build small
foundations take a lot of work, avoid them where possible

section 3:design
section 3a: themes of the design - design solutions for all sorts of problems
design for growth of the system/organization
-yearly
design for demographic transition of the community - people can age through the buildings - what you build first can depend on your demographic - designs for every demographic possibility
-industrial materials to start, avaliable, rugged, reusable.
-transition to earthen + natural building as materials become avaliable ie grow (bamboo, wood) or are excavated (clay, stone, sand)
-avoiding unnecessary inputs/trucking
- ROOVES - ceramic/spanish tile is the only human scale roofing technology.
no electricity for heat - enough for some lighting, cellphones and laptops,
passive solar design, insulation + rocket stoves
sun energy - cooking, tile/adobe, tempeh
cob garden walls for privacy
small houses

things i dont know enough about
spanish tile rooves
cultivating tempeh spores

section3a: things i left out:
- cisterns -gutter- watercatchment - this is frequently not drawn or specifically designed, because it's something i want to experiment with more - both for efficiency and for controlled overflow designs - and 1/2 wine barrel cascading treatment systems.
- rootcellar


section 3b: long term design:
buisness ideas,
full sustainability potential
-clay solutions
-passive solar
-solar power
--sterling engine?
--panels





dont forget the laundry

thefreak:




Use these to help you out.

Just remember, your village needs people.



biggrin

-TM
Aug 13, 2005

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