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mert197

vsadf, CT

Member Since 2006

Followers 29 Following 50

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Wednesday May 23, 2007

May 23, 2007
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Updates and Screen Shots

Features added in:

Tile Culling: Essentially, the game no longer tries to render unseen tiles.

Enemy AI: Now, my zombies all face my character and follow him like a
faithful brain eating puppy. Gweem!

Zombie Create Message: I added a zombie creation message into my
message system. All my zombies be dynamically allocated yo!

SCREENS O' AWESOMESAUCE





On tomorrow's checklist:

Memory Manager.

Collision.

Destroy Zombie Message.

High score system with File I/O.

Player hit points.

Health up power-up.

Player stamina.

HUD (Heads Up Display).

Enemy hit points.

Game Pause.

Bitmapped fonts.

3 cheat codes.

And maybe the menus and weapons if I have time.

Tomorrow has a lot of small but valuable feature points I need to get into my game. And the two biggies, Collision and Memory management.
VIEW 3 of 3 COMMENTS
serial:
Hey! do you know if the Ogre Engine is any good or not?

I have a prgramming class this quarter!!! I am so going to ask for you're help all the time in the next 3 months!

If you never have time to come on the site my address is SerialSuicide@yahoo.com

miss you too! blush
Jul 19, 2007
qwerty:


Thank-you for commenting on my set.

Ooo, what you using to make your game?
Jul 21, 2007

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