Updates and Screen Shots
Features added in:
Tile Culling: Essentially, the game no longer tries to render unseen tiles.
Enemy AI: Now, my zombies all face my character and follow him like a
faithful brain eating puppy. Gweem!
Zombie Create Message: I added a zombie creation message into my
message system. All my zombies be dynamically allocated yo!
SCREENS O' AWESOMESAUCE
On tomorrow's checklist:
Memory Manager.
Collision.
Destroy Zombie Message.
High score system with File I/O.
Player hit points.
Health up power-up.
Player stamina.
HUD (Heads Up Display).
Enemy hit points.
Game Pause.
Bitmapped fonts.
3 cheat codes.
And maybe the menus and weapons if I have time.
Tomorrow has a lot of small but valuable feature points I need to get into my game. And the two biggies, Collision and Memory management.
Features added in:
Tile Culling: Essentially, the game no longer tries to render unseen tiles.
Enemy AI: Now, my zombies all face my character and follow him like a
faithful brain eating puppy. Gweem!
Zombie Create Message: I added a zombie creation message into my
message system. All my zombies be dynamically allocated yo!
SCREENS O' AWESOMESAUCE


On tomorrow's checklist:
Memory Manager.
Collision.
Destroy Zombie Message.
High score system with File I/O.
Player hit points.
Health up power-up.
Player stamina.
HUD (Heads Up Display).
Enemy hit points.
Game Pause.
Bitmapped fonts.
3 cheat codes.
And maybe the menus and weapons if I have time.
Tomorrow has a lot of small but valuable feature points I need to get into my game. And the two biggies, Collision and Memory management.
VIEW 3 of 3 COMMENTS
I have a prgramming class this quarter!!! I am so going to ask for you're help all the time in the next 3 months!
If you never have time to come on the site my address is SerialSuicide@yahoo.com
miss you too!
Thank-you for commenting on my set.
Ooo, what you using to make your game?