A me update:
I am now done with my Java Programming 2 class. Final total was about 3 actual assignments completed and handed in, one assignment kind-of-completed and handed in, and one completely freestyled program which I turned in to point out that I could use sockets. This out of ~10 assignments. I got a C. (there were no tests except for the final, which was takehome and thus I label an assignment.) The teacher was clearly having a good semester.
So I'm (kinda) free again until June. Yay.
Watched various movies, including Wild At Heart, Perfect Blue, Casino, Skyhigh (a weird Japanese serial killer/ghost/swordfighting live action movie, not the Disney superhero thing.), Lucky Number Slevin (well made, well acted, well shot...better start than finish), and Silent Hill. (Snuck into it after LNS. Wretched plot. Wretched acting. Too many unnecessary "husband searching for wife and daughter but never finding anything because he's not in the same dimension or something." sequences. But, on the other hand, the town in question was pretty creepy, the monsters well-rendered, and several times there's some very imaginative, horrific sequences as an air raid siren blows and everything descends into darkness, and then emerges....changed. I wish I could snip out those sequences and just watch them. They were worth it.)
Haven't been very game-playing-of with my computer down for the count. I polished off Dreamfall: The Longest Journey, which was not the sequel I wanted it to be, nor a very well designed *game*, but was beautiful and interestingly plotted enough to hook me right to the end and into the inevitable sequel. Other than that, pretty much just Suikoden Tactics (a couple maps thereof, very little time spent so far). I've been coding and watching movies much more than gaming.
Though today Black arrived from Gamefly. The shooter that's about loud guns and things blowing up real good. It delivers, but I will say that the save structure needs work. Specifically, it needs to let you save midlevel. These are hour-plus long levels, and while you hit checkpoints so you can die and not have to redo the entirety of the level (just big chunks. There's not been many checkpoints at all so far.), those go away if you need to quit playing. That's not very friendly.
I am now done with my Java Programming 2 class. Final total was about 3 actual assignments completed and handed in, one assignment kind-of-completed and handed in, and one completely freestyled program which I turned in to point out that I could use sockets. This out of ~10 assignments. I got a C. (there were no tests except for the final, which was takehome and thus I label an assignment.) The teacher was clearly having a good semester.
So I'm (kinda) free again until June. Yay.
Watched various movies, including Wild At Heart, Perfect Blue, Casino, Skyhigh (a weird Japanese serial killer/ghost/swordfighting live action movie, not the Disney superhero thing.), Lucky Number Slevin (well made, well acted, well shot...better start than finish), and Silent Hill. (Snuck into it after LNS. Wretched plot. Wretched acting. Too many unnecessary "husband searching for wife and daughter but never finding anything because he's not in the same dimension or something." sequences. But, on the other hand, the town in question was pretty creepy, the monsters well-rendered, and several times there's some very imaginative, horrific sequences as an air raid siren blows and everything descends into darkness, and then emerges....changed. I wish I could snip out those sequences and just watch them. They were worth it.)
Haven't been very game-playing-of with my computer down for the count. I polished off Dreamfall: The Longest Journey, which was not the sequel I wanted it to be, nor a very well designed *game*, but was beautiful and interestingly plotted enough to hook me right to the end and into the inevitable sequel. Other than that, pretty much just Suikoden Tactics (a couple maps thereof, very little time spent so far). I've been coding and watching movies much more than gaming.
Though today Black arrived from Gamefly. The shooter that's about loud guns and things blowing up real good. It delivers, but I will say that the save structure needs work. Specifically, it needs to let you save midlevel. These are hour-plus long levels, and while you hit checkpoints so you can die and not have to redo the entirety of the level (just big chunks. There's not been many checkpoints at all so far.), those go away if you need to quit playing. That's not very friendly.