Going on a retro gaming kick. Got my ROM folder all packed full of SNES and Genesis and Sega CD and N64 and Playstation and GBA...(all stuff I own legally, naturally. *coughcoughhackwheeze*). Been ripping my own PSX discs to the hard drive to play on the emulator with a spare PS2 controller I hooked up. (Graphics are mildly enhanced. Also, save states. Otherwise I'd just play it on my PS2, easier.) And grabbing translation patches for obscure Japanese games for other systems. Cyber Knight is particularly interesting. Travel around in your starship, land and explore planets in your mechanized armor suits. Fight ministrategy battles. Recover "NeoParts" from your defeated enemies that can be analyzed for new technology. Cool stuff. Only problem is, it's one of those games where you have a random battle every six seconds and unlike most of them, they actually take a while to play out because of the strategic elements. That, and because it's fanpatched I have no manual.
Also picked up some newer console games on the cheap. Onimusha 2, Seek and Destroy, Sky Odyssey, Ring of Red, Disaster Report, and Crimson Skies. None of them over ten bucks. Lovely, that. Disaster Report's the only one I've played so far, but I'm enjoying it quite a bit. It's a fairly realistic portrayal of attempting to survive the aftermath of a massive catastrophic earthquake. Aftershocks present a very real danger, as do various things collapsing due to weakened structures, or sliding off edges as your weight tips them over. Or navigating exposed beams high above a fatal fall. You also have to keep an eye on your water supply (and the water sources serve as save points as well).
This may not seem like much, but it makes for a very tense game without any of the cheesier elements of survival horror.
Also picked up some newer console games on the cheap. Onimusha 2, Seek and Destroy, Sky Odyssey, Ring of Red, Disaster Report, and Crimson Skies. None of them over ten bucks. Lovely, that. Disaster Report's the only one I've played so far, but I'm enjoying it quite a bit. It's a fairly realistic portrayal of attempting to survive the aftermath of a massive catastrophic earthquake. Aftershocks present a very real danger, as do various things collapsing due to weakened structures, or sliding off edges as your weight tips them over. Or navigating exposed beams high above a fatal fall. You also have to keep an eye on your water supply (and the water sources serve as save points as well).
This may not seem like much, but it makes for a very tense game without any of the cheesier elements of survival horror.