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lzim

Montreal

Member Since 2009

Followers 84 Following 214

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Touch of Malice

Apr 24, 2016
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I didn't think I could do it. It didn't seem possible.

My hands are shaking. Fear's Embrace is a very hard mission to have to solo.

Almost within a week. My Hunter only has 2d 3h on her punch card.. and some of that was idling in activities or in orbit. So could have run it faster but completed almost all the side quests before trying the raid. That first achievement was on April 15th, but I was running my Xbox profile for most of the first half of that week after the update went live, days later my hunter has a touch of malice. Damn.

It took so long to do that on Xbox, content updates not factored in. It puts into perspective that I've played 3500+ hours of this game, to complete missions that take less than a week when you know what you're doing.

Looking through the trophies again, I'm again disgusted by how clear it is that most players just get on Destiny for PvP. They hardly do the raids and don't care about the story missions.

By that list, Bungie might be better off skipping a sequel to the game and just concentrating on PvP, or splitting the franchise as Halo should have been split up.

Having said that though, Ark did that. They will be launching Ark's Survival of the Fittest on PS4 this summer instead of Ark Survival.

This focus on PvP and pushing back the retail version of the game's Island Survival mode makes sense I suppose.. except that Survival of the Fittest is free. Where's the revenue coming from unless they are saying, yeah, thanks for the 5 million copies of the game being sold, and whatever extra revenue they get through Steam and Xbox Live.. they can offer cash prizes for a free PvP game they only could have developed thanks to our contributions AND feedback.. and the input of the massive and ridiculously talented modding community. Not to mention the free publicity they get from Streamers. Free-ish.

What made perfect sense for Halo, the eSport.. could have been done when Bungie realized the PvP game they built was succeeding. But I mean since it is their game and the PvE numbers don't matter at all.. they have their money and they can do what they want with it. But as a person that left Bungie's PvP behind with the first Xbox.. I guess I'm happy enough with the game as it is. There's enough content to last about a week. Probably significantly more, but nothing like the thousands of hours that some people put in trying to help others to grind through PvE.

I wouldn't have spent a fraction of that time had the fucking loot system, online connectivity, nonsensical mission structure etc been better.. and I can't say I regret all that time played, because I did encounter many great people.. and several awful ones. That's the nature of online games and why I'd rather not have to deal with it.

Being able to complete the majority of the content in Destiny, thus far released, outside of PvP without a single 'friend'.. had to add and remove a guy because it seems people on PSN just figure friending people is a requirement when trying to run co-op missions.. just flies in the face of how I run Destiny on Xbox. Fundamentally speaking my time with Destiny's raids started with LFG and that's where I started really adding people. Of the first few I only have 1 left, but due to the stuff that went on I don't even talk to her. I don't know how. There's just too much drama. I enjoy her occasional snapchats.

140 something days since 2014, several dozen contacts come and gone.. to get to 332+ on each character.. with the Queen's Wrath and SRL events that aren't available now. Which actually sucks because I want those shaders! compared to a week to get to about the same point.

Look at this

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