http://www.pcgames.de/The-Witcher-2-Assassins-of-Kings-PC-232263/Videos/The-Witcher-2-20-Minuten-Spielszenen-und-Cutscenes-im-Spoiler-Video-744175/
Another example of a game with enough visual splendor to awe you IF it allowed you to sit back and just watch it unfold during periods of downtime.
Granted exploring would be nice, I doubt that there will be too much in the way of reward for straying off the beat path to explore.
Between fights there should be more to do in the towns and wilds besides just walking around robotically. Witcher could present a richer world, though few could beg for more, that did have hundreds of points of contextual interest that the characters could call out. Like if you're close enough to something that should be interesting they could approach it on their own or you could pull them out of the potential segway and continue adventuring.
And I hope that game gets a couple more months of polish time, so many bugs... @.@
Another example of a game with enough visual splendor to awe you IF it allowed you to sit back and just watch it unfold during periods of downtime.
Granted exploring would be nice, I doubt that there will be too much in the way of reward for straying off the beat path to explore.
Between fights there should be more to do in the towns and wilds besides just walking around robotically. Witcher could present a richer world, though few could beg for more, that did have hundreds of points of contextual interest that the characters could call out. Like if you're close enough to something that should be interesting they could approach it on their own or you could pull them out of the potential segway and continue adventuring.
And I hope that game gets a couple more months of polish time, so many bugs... @.@