Zelda: Twilight Princess is a damn fine game.
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That is all.
Description: Audio Hardware for sound artists: Let's get busy. What's an XLR cable? What's a frequency response curve? $10 000 for a microphone! WTF!!!
Together we'll try and make sense of a pile of speakers, amps, mics, cables, circuits, boxes with holes, and other gadgetry we can use to play with sound. The physical stuff of sound production will be the focus of this workshop. Do I need/want to purchase/rent a fancy speaker or can I get away with a cheap disassembled computer speaker? Why use a dynamic mic as opposed to a condenser mic? These questions and more will be discussed and applied. Learn how to make good decisions about hardware for Sound Art.
sounds good. your classes sound interesting too. packaging design? i have wanted to study that. they have a three year program at a college here for that that my friends have taken.