Watched SAW II last night at 10:15. THe Theatre was packed more than I figured for as late as it was. I figured there would be quite a few people there, but I underestimated the late night draw to the movie. Luckily, I found a seat, and promptly prepared myself for one of the most intense mindfucks I would ever have. I was not disappointed.
The visuals were stunning. The lighting had a very warm tone of hushed oranges and yellows, greatly contrasting the first SAW which utilised a cool blue lighting system. The scenery was excellent, from the torn and tattered wall paper fown to the misplaced, and seemingly nondescript touches such as a rusted tricycle left abandodned in a hallway.
Charlie Clouser did a great job on the soundtrack with a little help from the likes of Wes Borland, and Danny Lohner. Eerie strings, and ambient noise accentuating the moody calms in the movie, to the louder harsh guitars and industrial beats permeating the action sequences.
The interactions between the "players" was amazingly well-written, displaying the turmoil, and intense nature of the situation. Character stories were developed extremely well, and the depth of which each person was chose for the game added another realm of depth to the already intricate plot of a movie like SAW II.
I would definitely reccomend that you see this on the big-screen, because the sound, and atmosphere of the movie are well worth the money, even if you miss the matinee pricing and have to see it during normal theatre pricing hours.
The visuals were stunning. The lighting had a very warm tone of hushed oranges and yellows, greatly contrasting the first SAW which utilised a cool blue lighting system. The scenery was excellent, from the torn and tattered wall paper fown to the misplaced, and seemingly nondescript touches such as a rusted tricycle left abandodned in a hallway.
Charlie Clouser did a great job on the soundtrack with a little help from the likes of Wes Borland, and Danny Lohner. Eerie strings, and ambient noise accentuating the moody calms in the movie, to the louder harsh guitars and industrial beats permeating the action sequences.
The interactions between the "players" was amazingly well-written, displaying the turmoil, and intense nature of the situation. Character stories were developed extremely well, and the depth of which each person was chose for the game added another realm of depth to the already intricate plot of a movie like SAW II.
I would definitely reccomend that you see this on the big-screen, because the sound, and atmosphere of the movie are well worth the money, even if you miss the matinee pricing and have to see it during normal theatre pricing hours.
rainwolfkin:
wow, sounds great. i've never seen SAW though, perhaps i should see it first?