GRRR! My Game Maseter for our Mondaynight game club has gotten burned out on running games. *sigh* I'm not bagging on him because it's a lot more work than just playing. The thing is I was just starting to get into my new character (the GM had run the two long-term games before this last one as well). Now a different guy is tking over as GM and is going to run a post appocalypse game called "Twighlight 2000". We made characters lastnight and it seems pretty cool but it lacks any sort of supernatural aspect. Basicly you are a human soldier in Poland the day after the last big U.S. push against the russians (the game was written/published in 1985). The next level of command has given you it's last raido message: "Good luck. You are on your own."
So there you are, deeply behind the Russian line (someplace in Germany at the moment) and left to your own devices. Do you run for the friendly side of the line? Or do you find a place to live and dig in/settle down.
The world has been splashed with low yeild nukes so most big cities in the U.S, and everywhere else are gone. The war has been 5 years long so far and both sides are out of gassoline (everything runs on ethanol made in large portable stills), and heavy artillery shells (everyone still has the artillery guns but the factories that made the ammo are destroyed). Its really down to small tactical squads socking it out whenever they can.
In short, the war is over, nobody won, but not everyone knows it yet.
One big thing in the game is that you have to distill fuel for your vehicles and it lists the cunsumption rate for each one. Heavier vehicles (like tanks) consume way more fuel than smaller vehicles and you have to dedicate a lot of your characters time to running the still just so you can move your tank, duse & a half, or hum-vee. My fear is that it will turn into "Lumberjack: The Roleplaying Game" (you have to make a vegitable matter mash to put in the still to make ethanol).
*sigh*
My character is a 24 year old Army LRRP (Long Range Recon' Patrol). I didn't make the roll to be a Marine sniper or an Army Ranger.
I guess we'll see how it goes.
-c
Anyone else out there play "Twighlight 2000"?
Was it fun?
Did your group make a run for friendly ground or settle down somewhere in Europe?
So there you are, deeply behind the Russian line (someplace in Germany at the moment) and left to your own devices. Do you run for the friendly side of the line? Or do you find a place to live and dig in/settle down.
The world has been splashed with low yeild nukes so most big cities in the U.S, and everywhere else are gone. The war has been 5 years long so far and both sides are out of gassoline (everything runs on ethanol made in large portable stills), and heavy artillery shells (everyone still has the artillery guns but the factories that made the ammo are destroyed). Its really down to small tactical squads socking it out whenever they can.
In short, the war is over, nobody won, but not everyone knows it yet.
One big thing in the game is that you have to distill fuel for your vehicles and it lists the cunsumption rate for each one. Heavier vehicles (like tanks) consume way more fuel than smaller vehicles and you have to dedicate a lot of your characters time to running the still just so you can move your tank, duse & a half, or hum-vee. My fear is that it will turn into "Lumberjack: The Roleplaying Game" (you have to make a vegitable matter mash to put in the still to make ethanol).
*sigh*
My character is a 24 year old Army LRRP (Long Range Recon' Patrol). I didn't make the roll to be a Marine sniper or an Army Ranger.
I guess we'll see how it goes.
-c

Anyone else out there play "Twighlight 2000"?
Was it fun?
Did your group make a run for friendly ground or settle down somewhere in Europe?