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barvino

Member Since 2002

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Thursday Jun 13, 2002

Jun 13, 2002
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Don't think me too flighty, but I started another painting this evening. At work I'd been doodling these little floating blobby wisps that I call "ghosts", and kept imagining them as little cotton-candy-colored things bobbing around in a soupy brown fog. So I decided I had to see what they'd look like on canvas.
The funny thing is, as I was doing the underpainting, I was thinking "This isn't really turning out how I envisioned it." And I started to wonder if I should try to exert more control over it to bring it in line . . . but the more I thought about what I should do, the more I realized that I didn't *really* have that clear a vision of what it should look like in the first place. So I decided to go with the flow of what I was painting and it's turning out ok so far. I think the moral is that you can't really have a clear idea of what a piece of artwork will be like until you've worked on it for a while. Which is not news, I guess. Oh well, I'm just free associatin' . . . I hope y'all won't give me the business about my half-thought-out art notions.

Rod

P.S. listening to the Magnetic Fields, "The Wayward Bus" . . . it always blows my mind, he's never since recorded anything like it! (Possible exception: The song "I Shatter" from 69 Love Songs)
VIEW 5 of 5 COMMENTS
aster:
oh, and re: computer adventure games. YES! i have the infocom games, but as part of a boxed set called "lost treasures of infocom." i've been playing adventure games forever, since the days of atari and the vic20 (remember those scott adams games?). i have some new ones too, like Grim Fandango and The Longest Journey.

there's actually a place online where you can play the old infocom games too: http://infocom.elsewhere.org

and people are still writing these things, although they are called "Interactive Fiction" now. last year i went looking to see if anybody had written anything with "adult" content. what i found was hilarious and fascinating. an "adult" text adventure totally defeats the purpose, of course, because if you're trying to get off, why would you want to play a game where you have to go looking for objects, solve puzzles, etc. tee hee hee!!
Jun 14, 2002
digdug:
Man!

You guys are even bigger nurds than me! Except for the Stephen Merritt part. That's cool.
Jun 14, 2002

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